A calm puzzle adventure designed for children. Explore cute maze worlds while developing logical thinking and problem-solving skills.
Bobby’s Mazes has been carefully crafted with the guidance of an educator and continuous feedback from a child, ensuring a genuine and age-appropriate experience.
In a world full of overstimulating content, the game offers a calm and welcoming environment, with simple interactions, clear visual language, and a frustration-free design.
It is specially tailored for children aged 4 to 8, supporting early cognitive development, curiosity, and confidence through gentle exploration.
Find your way back home as you explore these mazes that encourage curiosity and logical thinking. You can turn it off at any time; your progress will be saved automatically.
Players collect bones, coins, prizes, and treasures as they explore the maze. This reward system will encourage players to save their progress for later use.
Charming and charismatic pixel art characters designed to appeal to players of all ages, easy to understand and easy to remember. A positive aesthetic and design are consistently maintained.
Players can unlock characters with different abilities. Big buttons, easy controls.
Different worlds can be unlocked through gameplay progression. Many levels, lots of fun.
Procedural generation creates endless maze combinations and replayability. Endless fun, you'll always have to figure out how to get to the finish line.
The game includes a guided tutorial explaining the mechanics step by step so young players can easily understand how to explore the maze and reach the exit.
Bobby’s Mazes focuses on providing a calm and stress-free experience for children. At a time when parents are increasingly seeking safe and non-violent mobile experiences for their kids, Bobby’s Mazes offers an interesting alternative to frantic, heavily monetized games or boring educational apps. It is enjoyable for both kids and adults, allowing them to play and solve mazes together.
GOTOStudio is a small, family-run studio with extensive experience in independent video game development. We have been selected as finalists in several national and international independent video game competitions. We have produced our own games as well as collaborated with other developers.
GOTOStudio consists of:
Although the team currently lacks a graphic designer and music composer, it does possess extensive knowledge in image editing using retouching software and sound generation using virtual synthesizers, followed by sound editing with sound production software. For resources we are unable to create ourselves, we rely on paid templates and elements that provide usage rights in a commercial game and in current AI tools.
The mobile market shows strong demand for accessible puzzle games, including those based on maze-solving mechanics.
Titles such as “Maze for Kids” (over 10M downloads on Android) and “Piggy Maze Runner” (over 1M downloads on iOS) demonstrate the scalability and broad appeal of this type of gameplay, particularly among younger audiences.
At the same time, successful titles like Monument Valley and Alto’s Adventure highlight a growing interest in polished, calm and visually appealing mobile experiences, while platforms such as Toca Life World and Sago Mini World show that parents are willing to invest in high-quality, safe digital content for their children.
However, many games in this space rely heavily on fast-paced gameplay or aggressive monetization, leaving a clear opportunity for more thoughtful alternatives.
Bobby’s Mazes bridge this gap: combining the simplicity and replayability of maze-based gameplay with a calm, non-violent experience tailored specifically for children and families.
Bobby’s Mazes is designed as a premium, child-friendly experience, where gameplay remains uninterrupted and accessible.
We are currently exploring a hybrid model, offering a free initial experience with a one-time purchase to unlock the full game. This approach allows players to engage with the core mechanics before committing, while ensuring a safe and distraction-free environment for children.
Pricing will be carefully positioned to remain accessible while reflecting the value of a safe, high-quality experience for children, and will be validated during soft launch. Optional, non-intrusive ad placements (such as rewarded ads) may be considered, always prioritizing the player experience.
Bobby’s Mazes is designed for a clearly defined audience: children and parents looking for safe, non-violent mobile experiences.
We believe the game’s visual style and calm gameplay make it well-suited for organic discovery through app stores, as well as family-oriented content platforms. In addition, we see value in a light and targeted marketing approach, including curated social media presence, occasional sponsored content, and visibility on family-oriented websites and platforms.
We also plan to maintain a simple social media presence for the game, sharing updates and new content to build a small but engaged audience over time.
During soft launch, we aim to validate key performance indicators, including player engagement, early retention, and conversion to full game unlock, using these insights to refine both gameplay and monetization.
The Android version of the game is currently in an advanced stage of development, with 85% complete.
The project is developed using the Godot Engine, enabling efficient cross-platform development. The game is fully configurable and designed to be easily localizable, scalable, allowing new content, mechanics and difficulty adjustments to be implemented efficiently. This also enables a smooth transition to additional platforms, including a planned iOS release.
Bobby's Mazes is designed with young players in mind. The game will include voice-narrated instructions to support children who are still developing reading skills.
Development to date has been self-funded, allowing us to validate the core concept and build a solid foundation for further production.
All game assets — including art, audio, and gameplay systems — are either original creations or properly licensed for full commercial use.
The next milestone will be to add full English audio, sounds, and narration in English. This task will be completed during May 2026, after wich we will do a soft launch and validation phase. Once this is done, we will move on to the final phase, which will consist of testing, minor adjustments and corrections to have a final version in the summer of 2026.
Once we reach this milestone, we would be in a position to make a smooth port to iOS, respecting 100% of the game's content.
The main risks are related to fine-tuning player experience, particularly difficulty balance and engagement, which we plan to address through testing and iteration during soft launch.
Overall, the project is designed with a manageable scope, allowing for a realistic and efficient path to completion.
Publisher Opportunity. We are currently looking for a publishing partner to support the final stages of development and the release of Bobby’s Mazes.
We are primarily seeking support in production, marketing, and distribution, helping us bring the game to a wider audience while maintaining its core vision.
This includes support in areas such as go-to-market strategy, user acquisition, store positioning, and overall product guidance.
We are open to collaboration and feedback, and we value working with a partner who can contribute both strategically and creatively throughout the final stages of development.
The scope of the partnership, including budget and timeline, can be adapted depending on the publisher and their strengths, with the goal of ensuring a successful and sustainable launch.
A playable build and additional materials are available upon request.